/* $Id$ */ for_each "\\.png$" { exclude "gui.png"; write { texture2d "$filename" { min_filter LINEAR_MIPMAP_LINEAR; generate_mipmap true; image_data "$content"; }; }; }; for_each "\\.material$" { write { material "$filename" { _content; }; }; }; for_each "\\.mesh$" { write { mesh "$filename" { _content; }; }; }; for_each "\\.shader$" { write { shader "$filename" { _content; }; }; }; for_each "\\.technique$" { write { technique "$filename" { _content; }; }; }; for_each "\\.object$" { write { object "$filename" { _content; }; }; }; for_each "\\.ogg$" { write { sound "$filename" { sound_data "$content"; }; }; }; for_each "\\.font$" { write { ui_resources { font "$filename" { _content; }; }; }; }; file "gui.png" { write { ui_resources { texture "$filename" { min_filter LINEAR; image_data "$content"; }; }; }; }; file "gui.res" { write { ui_resources { _content; }; }; };