/* $Id$ */ for_each "\\.png$" { exclude "^gui\\.png$"; exclude "^grunge-.*\\.png$"; write { texture "$filename" { min_filter LINEAR; image_data "$content"; }; }; }; for_each "\\.ogg$" { write { sound "$filename" { sound_data "$content"; }; }; }; for_each "\\.mesh$" { write { mesh "$filename" { _content; }; }; }; for_each "\\.shader$" { write { shader "$filename" { _content; }; }; }; file "0.data"; file "awards.data"; file "backgrounds.data"; file "balls.data"; file "bonuses.data"; file "bricks.data"; file "glow.data"; file "paddles.data"; for_each "\\.level$" { write { level "$filename" { _content; }; }; }; file "series.data"; for_each "^gui\\.png$" "^grunge-.*\\.png$" { write { ui_resources { texture "$filename" { min_filter LINEAR; image_data "$content"; }; }; }; }; for_each "\\.font$" { write { ui_resources { font "$filename" { _content; }; }; }; }; file "gui.data";